# Is InstantCarry legit?

Canonical profile: https://gamescorelab.com/is-instantcarry-legit/

Company profile, not a positive trust verdict. Checked 8 October 2026. Listings are not endorsements.

## Public company offer

InstantCarry has a mix of MMO and action-RPG services, competitive boosting, coaching and accounts. CS2, League of Legends and Valorant appear alongside its progression-based games.

The catalogue is divided by game. A booked session, group run and longer character task have different scopes, so there is no single delivery format that describes every order.

Evidence basis: primary-page-capture.

Advertised categories: Gaming services, Game accounts, Game currency, Coaching, In-game items.

## Checked game catalogue

| Game | Individually identified product types |
| --- | --- |
| League of Legends | Gaming services, Game accounts, Coaching |
| World of Warcraft | Gaming services, Game currency, Coaching, Game accounts |
| Valorant | Gaming services, Game accounts, Coaching |
| CS2 | Gaming services, Coaching |
| Marvel Rivals | Gaming services, Game accounts, In-game items |

Coverage is a dated record of advertised offers, not exhaustive stock or a game-specific service assessment.

## Supplied external snapshot

Supplied Trustpilot snapshot: 3.9/5.
The extraction date and original records were not supplied. This is not a live rating or a GameScoreLab community score.

## Historical third-party company data

Source: BestBoosting. Updated July 2, 2026. Published 2026-07-01; captured 2026-10-08T04:05:38.187Z. These are attributed claims, not GameScoreLab purchases or independent tests.

Source editorial score: 75/100. Source-reported Trustpilot figure: 4.9/5, with 519 external reviews cited. This separate historical score does not replace the supplied directory snapshot.

Estimated monthly traffic: 6289 (estimate, June 2026). Launch year reported: 2022.

Purchases claimed by the source: 2; average pickup reported: 33 minutes; on-time finishes reported: 2. Pickup is not full delivery time. Private receipts have not been inspected.

Business model reported: Service. Games listed by the historical source: 3.

### Historical service facts

- Account access: Account sharing reported.
- Payment methods: Cards and digital wallets reported.
- Player assignment: Company assigns screened players.
- Support channels: Website chat and email tickets.

### External star percentages

Percentages as reported by the source, not exact customer counts or a GameScoreLab distribution.

- 5 stars: 99%
- 4 stars: 0%
- 3 stars: 0%
- 2 stars: 0%
- 1 stars: 1%

Rounding and scoring differences may leave inconsistent totals or overall scores; source values are preserved without normalising.

### Estimated visitor countries

- United States: 62.6% of estimated visits
- United Kingdom: 13.2% of estimated visits
- Germany: 7.7% of estimated visits
- France: 6.1% of estimated visits
- Canada: 5.6% of estimated visits

### Estimated traffic history

| Month | Value |
| --- | ---: |
| August 2025 | 6430 |
| September 2025 | 6756 |
| October 2025 | 6786 |
| November 2025 | 7575 |
| December 2025 | 7243 |
| January 2026 | 7203 |
| February 2026 | 6828 |
| March 2026 | 6072 |
| April 2026 | 5785 |
| May 2026 | 6709 |
| June 2026 | 6289 |

### Source editorial score history

| Month | Value |
| --- | ---: |
| August 2025 | 73 |
| September 2025 | 74 |
| October 2025 | 75 |
| November 2025 | 75 |
| December 2025 | 74 |
| January 2026 | 75 |
| February 2026 | 74 |
| March 2026 | 75 |
| April 2026 | 76 |
| May 2026 | 76 |
| June 2026 | 76 |
| July 2026 | 75 |

### Reported historical starting prices

The source used a dollar symbol without confirming a currency code. These are historical entry prices with original units, not current quotes.

| Game | Starting price reported |
| --- | --- |
| Marvel Rivals | $12 / division |
| Counter-Strike 2 | $16 / division |
| League of Legends | $13 / division |

## Community status

No GameScoreLab reviews have been published. The community rating is unset. Profile unclaimed; no purchase verification or customer submission service is active. External totals and scores never become local community data.

Methodology: https://gamescorelab.com/methodology/index.md
